Some thoughts on Inmost

Inmost is a game currently available on iOS via Apple Arcade (where I played it). It is also coming to other platforms later this year, though I don’t know the release date. Trailer in case you want to know more before clicking though. First a little review, then I’ll be going into full spoilers and half-remembered details…

Ok, so I just finished playing Inmost and wanted to just get into it and talk about what happens and basically process it a little. First a general overview of what the game is, then I’ll get into the spoiler stuff after one last warning in case you’d rather experience it for yourself or are worried it might contain triggers. Which it might, since the subject material is quite heavy.

Inmost is a side-scrolling adventure/puzzle game with a pixel-art style. The trailer above makes it look like it’s got a lot of action, but it’s actually more of a subdued and exploration driven experience most of the time. For the bulk of the game, you play as the man looking for answers and have to avoid or trick enemies while looking for items to help you advance further. It’s not immediately clear where you’re going, but given the extremely hostile nature of the world around him, “away” seems like a good enough destination to start.

As you work your way through different environments, all of which are more than a little spooky, the game occasionally throws an intermission your way in the form of playable sections as either the knight or the child. Each of these play very differently from the the man, which adds some variety to the proceedings. The knight is able fight using his sword to cut down enemies instead of needing to run away. However, he cannot jump and instead relies on a grappling hook to reach far off areas. Playing this way feels much more fast paced and is a good way to keep things from feeling slow. On the other end of it, you play as the little girl. She leans very heavily into puzzle-solving, as she also cannot jump, but also moves slowly and cannot climb tall objects without first moving boxes and chairs to create platforms.

All three characters are essential to the story and help explore and explain different parts of what’s happening. At first, they look like three very different sets of events happening, though the knight and the man do seem to be somewhat linked. The little girl has her scenes take place in an entirely different area which is a mostly normal house. By the end of the game, however, it becomes clear that all these stories are actually the same one story, and it’s actually quite a sad story.

Overall, the gameplay is good, though it can feel somewhat stiff. This is less like very input and action driven games such as Mario, and more like Another World or Oddworld in the way it controls. Movement is deliberate and not always the quickest, except as the knight who controls more conventionally. And things like jump height and distance are entirely preset. I’d hesitate to call the game fun in normal way, but it’s very engaging and the more game-like parts don’t get in the way at all.

Ok, this is the last warning. The next page contains spoilers and potentially triggering content. Go ahead and click away if you’re not ready or just want to play it yourself first.

From here on, spoilers flow freely.

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